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Team Fortress 2 Item Shop

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Team Fortress 2 Item Shop

Postby Tully » Mon May 25 '09 6:58 pm

Figure this topic can be for members to place the spare items they have and allow members to put there name next to it. Figures ill start

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1 x Backburner - ?

Point Blank: 6.8 per particle
* DPS (damage per second): 153
Maximum Range: 4 per particle
* DPS (damage per second): 90
After burn damage: 5-6/sec for 10 seconds on fire (50-60 accumulative)
Critical Hit: 20.4 per particle
* DPS (damage per second): 459
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2 x Axtinguisher - ?

* Point Blank: 23-43 (But see Info)
* Critical Hit: 195
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1 x Sandvitch - ?

Heals 120HP over 4.3 seconds
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2 x The Blutsauger - Tim and ?

* Point Blank: 10-15 (100-150/sec)
* Medium Range: 5-10 (50-100/sec)
* Long Range: 5-6 (50-60/sec)

(same as the Syringe gun)

* Health gain: 3 (30/sec)
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2 x Huntsmen - ?

* Bodyshot: 55 (0% charge), 120 (100% charge)
* Headshot: 165 (0% charge), 360 (100% charge)

Note: Distance from the target does not affect the Huntsman's damage. Damages are approximate and determined by community testing.
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2 x Ambassador - ?

Point-Blank: 46-56
Medium Range: 31-37
Long Range: 15-19
Headshot Minicrit: 46
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Re: Team Fortress 2 Item Shop

Postby CAUTION » Mon May 25 '09 8:33 pm

I want the huntsmen and ambassador, assuming i dont get it soon.

i have the following.

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1x Bonk! Atomic Punch.
-scout, pistol replacement.

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1x Killing Gloves Of boxing
- Heavy, fist replacement

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2x Uber Saw
-medic, bone saw replacement
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1x Dead Ringer (just got it)

1x Sandman (Scout, Bat)

2/3x Sanvich (heavy, shotgun)

1x Kritzkrieg (medic, medigun)

1x Flare gun.... (pyro, shotgun)

also just got ANOTHER Razorback, so tully your welcome to that.
.....
Edit Two:

Spare Axtinguisher as well, (pyro, axe replacement)
ALOT OF SHIT! and still NO BOW OR PISTOL!

FYI, just got bow.
Last edited by CAUTION on Tue May 26 '09 7:33 pm, edited 2 times in total.
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Re: Team Fortress 2 Item Shop

Postby ConK » Mon May 25 '09 10:38 pm

I've got a spare bow if someone (jake) wants it

and i got 2 axes (pyro) to give away
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Re: Team Fortress 2 Item Shop

Postby sectOr » Tue May 26 '09 1:24 am

I have the following spare:


2x Flare Gun
3x Ambassador
2x Sandman (Basball bat)
1x Jarate
1x Razorback
2 Boxing Gloves
1x Ubersaw
1x Force-o-Nature
2x Backburners
1x Sandvich
Last edited by sectOr on Thu May 28 '09 1:31 am, edited 1 time in total.
Reason: Got 12 pickups while idle.
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Re: Team Fortress 2 Item Shop

Postby Ravedge » Tue May 26 '09 10:41 am

this thread confuses me lol... I've tf2 like once or twice... What is it u guys are on about?
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Re: Team Fortress 2 Item Shop

Postby SindromE » Tue May 26 '09 12:29 pm

i never find anything
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Re: Team Fortress 2 Item Shop

Postby sectOr » Tue May 26 '09 1:54 pm

SindromE wrote:i never find anything



We still love you matt.. :D



Well if you dont have anything then put your hand up for what Tully and Jake have on offer.. get stuck in son!
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Re: Team Fortress 2 Item Shop

Postby Alias » Wed May 27 '09 11:43 pm

I'll take a bow!
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Re: Team Fortress 2 Item Shop

Postby ConK » Thu May 28 '09 11:49 am

*steals someones razorback* :o
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Re: Team Fortress 2 Item Shop

Postby CAUTION » Thu May 28 '09 2:19 pm

ive got everything guys, i think ihave 2 or 3 bows, and i have atleast 3 razorbacks (which arnt good with the bow, good with normal sniper though). and i have duplicates of everything, inclucindg my 6 ubersaws, except ambassador and jarate of which i only have 1.
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Re: Team Fortress 2 Item Shop

Postby AwaiKeN » Thu May 28 '09 2:43 pm

I have fuck all :( Mainly cause i DL'ed the update last night haha.

Just a question, how do i know when it's a pickup? I saw last night there was weapons laying around after i killed someone, but you cant pick em up. Do the ones you can pick up have like an aura or something around them?
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Re: Team Fortress 2 Item Shop

Postby CAUTION » Thu May 28 '09 5:37 pm

no, that'd be cool if they did. but you literally just find them, you dont see/hear them. you just get them out of thin air. it'll give you a message to say you've got it, then thats about it, more you play, better chance you get.
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Re: Team Fortress 2 Item Shop

Postby AwaiKeN » Thu May 28 '09 9:33 pm

Yeah, i got a jar of piss today. Haha.
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Re: Team Fortress 2 Item Shop

Postby AwaiKeN » Fri May 29 '09 5:13 pm

Aight, ive got:

1x Jarate
1x Backburner
1x Axetinguisher
1x Flare Gun
3x Razorback
2x Force-A-Nature
1x Kritzkrieg
1x Sandvich
1x Killing Gloves Of Boxing
1x Blutsauger
1x Natascha

EDIT found moar.
Last edited by AwaiKeN on Sat May 30 '09 2:28 pm, edited 1 time in total.
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Re: Team Fortress 2 Item Shop

Postby ConK » Sat May 30 '09 12:07 pm

Well they have added the Milestone achivements now into TF2 so the weapons are gonna be alot easier to get :D

just the new patch notes

Team Fortress 2


Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
Arena Mode
Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
Added tf_arena_round_time to set a timelimit on the round
Added the userid of the player who built the teleporter to the "player_teleported" event
Fixed player killed event causing server crash
Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
Fixed the Ambassador not doing damage to buildings
Fixed Spies disguised as their own team not drawing blood effects
Fixed players killed by flaming arrows not showing the appropriate death icon
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